As I’ve said before a million times over, Chrono Trigger is my favorite video game of all time. I take time out at least once a year to replay the game from start to finish. I’ve gotten every ending innumerable times. I’ve maxed out characters, collected multiple copies of every item in the game and have generally OBSESSED over the gorgeous world of pixels that Squaresoft (now Square Enix) created since the first time I laid eyes on it. I absolutely love this game.
With that being said and for those of you not in the know, Chrono Trigger was a turn-based RPG for the Super Nintendo Entertainment system. Released during the later years of the console, it’s a critically-acclaimed and forever beloved example of a perfect roleplaying game. With a brilliant and memorable music score, an intriguing storyline, unforgettable characters, and a well-executed concept of time travel and its effects, Chrono Trigger is as close to perfection as a video game can get.
I’ve already written about the game extensively, but I thought I would reiterate for anyone who missed it the first time around.
This game pushed the limits of the console as well as innovated the RPG genre by making it possible to travel to different time periods of the same world and complete tasks and make decisions that can affect that same world in the future. Hopping across time, you could see just what effect your actions and heroism had on future generations.
It was Christmas morning, 1991. A hyperactive, super-excited, greedy little version of myself crept down the steps of my childhood home after my father had given the go-ahead. He always had this annoying ritual of setting up the video camera before my sister and I could come to claim our rightful cornucopia of presents.
After opening what seemed like hundreds of lesser presents including action figures, hygiene products, movies, and unwanted clothing, the two of us were like two starving puppies wondering why the top item on both of our Christmas lists, the Super Nintendo, was nowhere to be found.
In what seemed at the time to be a heartlessly cruel jape, my parents exclaimed “Oh, it looks like you guys missed one!” and proceeded to produce a nondescript box covered in reindeer wrapping paper. As we hastily tore the useless adornments from the magically mysterious final gift, we realized it was what we had always dreamed of. Finally, the glistening gray and purple rectangular prism of infinite awesomeness was presented to us. As our eyes glazed over and our mouths gaped open in wide wonder, we realized that we were now official owners of a SUPER NINTENDO.
The Super Nintendo Entertainment System (aka Super Famicom, Super NES, SNES, Super Nintendo, or Jesus Christ incarnate) is a 16-bit video game console that was unleashed upon the adoring Nintendo-centric public in North America in 1991.
I was a snot-nosed little rabscallion when I was introduced to, quite possibly, the most influential and inspiring piece of software ever to grace a home console system. In all my years of being entranced by bright pixels and engrossing game worlds, I had never been captivated by a game so completely as by Chrono Trigger on the SNES.
Chrono Trigger, at its core, is a game about a ragtag group of adventurers spanning many time periods who must work together to prevent global destruction at the hands of a being known only as Lavos. Throughout the epic journey, players are engaged with fully-developed characters and an intriguing and well-crafted storyline that still reigns supreme, in my mind, as the greatest game of all time.